Autodesk 3ds Max Fundamentals by Stanford IT Learning (CIM Technologies) - SpeedyCourse Philippines
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Details

COURSE DURATION
Number of Hours: 24
Number of Days: 3

Objectives

The objective of the Autodesk 3ds Max Fundamentals is to help the new users of the software make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users.

Outline

TOPICS COVERED
Introduction to Autodesk 3ds Max
Overview
Visualization Workflow
The Autodesk 3DS Max Interface
Preferences
Setting the Project Folder
Configure Paths
Display Drivers
Viewport Display and Labels
Autodesk 3ds Max Configuration
Viewport Navigation
Viewport Configuration
Object Selection Methods
Units Setup
Layer and Object Properties
Assembling Project Files
Data Linking and Importing
Linking Files
References

Basic Modeling Techniques
Model with Primitives
Modifiers and Transforms
Sub-Object Mode
Reference Coordinate Systems and Transform Centers
Cloning and Grouping
Polygon Modeling Tools in the Ribbon
Statistics in the Viewport
Modeling From 2D Objects
3D Modeling from 2D Objects
The Lathe Modifier
2D Booleans
The Extrude Modifier
Boolean Operations
Using Snaps for Precision
The Sweep Modifier
Materials
Understanding Maps and Materials
Managing Materials
Standard Materials
Materials Shaders
Assigning Maps to Materials
Opacity, Bump, and Reflection Mapping
Mental Ray Materials
The Material Explorer
Mapping Coordinates and Scale
Mapping Coordinates
Mapping Scale
Spline Mapping
Introduction to Lighting
Local vs. Global Illumination
Standard Lighting
Types of Standard Lights
Shadow Types
Lighting and Rendering
Photometric Light Objects
Exposure Control
Daytime Lighting
Mental Ray Rendering
Fundamentals of Mental Ray
Mental Ray Interior Rendering
Mental Ray Proxies
Rendering and Cameras
Rendering Options
Single vs. Double-sided Rendering
State Sets
Cameras
Background Images
The Print Size Wizard
Animation
Animation and Time Controls
Walkthrough Animation
Animation Output

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